Since we have one vote for 8, one vote for 4, and one for “ambivalent but mentions 4”, I’m going to treat it as having no clear decision and roll a d4, with 1 as 8, 2-3 as 4, and 4 as reroll. After four rerolls I am not even kidding, the d4 reluctantly yielded a 1. We have a multi-limbed entity.
The raceway beckoned one way, the mountain another, but every step the entity took, the sand encircled its many legs, one after another; first grabbing like tendrils, and then pulling down, forming dense and slippery quicksand to draw it deeper and deeper down. How long that would last, the entity wasn’t sure, and as the intensity of the resistance seemed to grow only greater with each step, something had to be done. Almost without thinking, the entity reached behind it, took the sword from the sheath-like loop that held it to its backpack, and drew it in a simple arc. The sun caught the edge and ran down it like liquid fire, blazing out with a light that could surely be seen for miles around. That was a decision.
Whichever way it went, the sand dragged its legs down the same amount… but a few exploratory steps showed that there was a source direction from which the sand rose into the air. With its new sword drawn, the entity walked in that direction, looking through heat haze and dust clouds to see what it could find.
But does the entity manage to push through this resistance to get to its opponent with the upper hand? It’ll need a 5 on its Do Anything roll, and as such, it probably won’t! It got a three! It won’t!
Each step was harder. Each time it moved, it had to pull itself up higher, farther. It took more and more to even get to zero. And with each step it took, it felt itself growing heavier, physically, mentally. What was the point of continuing?
And then, suddenly, a blast of sand from the dust clouds, catching it directly on the face.
Our entity takes 1 Damage. It can take a certain amount of Damage before being put down. It does not know how much Damage that is. Now, being a concept created by a basic force of existence, if it goes down, it’ll probably get back up, but that’ll all take up time during which bad things might happen!
Each pain took focus from the other, as if flashing between cards – now the abrasions on the face, now the choking in the throat, back again, back again. The entity couldn’t focus on either, struggling forward towards the figure in the sand. And then, as if in response to a nonexistent wind, the dust clouds blew clear for a moment, and the entity stopped in its tracks.
It didn’t recognise the creature, slightly humanoid, slightly insectoid. What struck it was a sudden wave of… meaning. “Are you” it displayed for a moment, and then, as the possibility struck, the last word glowed in: “real?”
The question was answered as soon as it was asked, though. Something about it felt real, suggested reality, but didn’t rise to the definition the entity had. This was another half-built illusion, like any creation of the Road, but it had traces on it. It had interacted with something real. Something real had touched it and left the lingering residue of reality.
“Dessicate,” the creature said, its voice crackling. “Choke and die.” It pointed one of its own pincers at the entity, and fired off another blast of sand.
The entity’s going to try a few basic attacks here, because it’s a featureless desert for hundreds of metres around it, visibility is down to about two metres but its enemy seems able to see through that, the sand-grab aura limits any mobility, and it doesn’t have any special skills that seem viable here, all of which mean that its tactical kit comprises the following action menu.

The entity will take Damage after a number of misses, and needs to deal Damage a number of times, neither of which it knows. Target number is 5. First roll… is a six! The entity cheerfully notes down Fight 2. It’s a natural.
The entity heard the imprecation not only for what the creature was saying, but what the creature didn’t intend to say, and it was moving before its enemy had even finished raising its own arm. It ducked, came in under the blast of sand, and came up with the sword flashing in the sunlight again, cutting into the other creature and sending it stumbling back.
Capitalise! Capitalise! Follow up! The entity rolls a 7.
With the creature stumbling, the grip around the entity’s legs weakened, and it almost overcorrected as it stepped forward, putting it closer into the enemy’s face. It controlled the sword, caught it at the height of its momentum and snapped it back, cutting down with another blow.
And can it do one final hit? ...In fact it can get a TWELVE on one final hit. The entity notes down Jodan-no-kamae 3.
The creature sneered up at the entity and set its pincer out to another attack, but the entity was already moving for its coup de grace. It raised its sword high above its head, catching the light one last time in a river of fire, and brought it down in a whistling arc, a helm-splitter blow that caught its enemy’s head and cut it open. The promised blast of sand never came, and the enemy collapsed.
Did you know that despite being made for dungeon crawls, Roll For Shoes doesn’t have a set combat system?
The entity knelt beside its victim, taking a moment to scour the blood from its sword in the sand. It was a good thing, it thought to itself, as it compared its pincers to the enemy’s – they weren’t the same, a similar cast but not identical – that the other being hadn’t actually been real. Because if it had, the entity would have to reckon with having taken a life.
It might have to do that eventually. After all, its task, and the reason for its existence, as to stop a threat. Would it be able to do that without killing? Did it want to? Was a reluctance to kill virtuous?
Impossible to know without instruction. The Road was meant to shape it by putting it through challenges. Perhaps some of those would be moral challenges, and would shape its ideology. Who knew? The entity certainly didn’t.
The sun was beating down, more than just a light following the edge of its sword, and while the dust in the air refracted the worst of the glare away, it didn’t make the heat any less parching. The entity pulled one of the bottles from its backpack, began drinking, and surprised itself with its sudden dire thirst. It had the entire bottle down in a matter of moments. It looked at the empty for a moment – a third of its water ration, already gone. Clearly it would have to make its next stop soon. With a moment’s whimsy, that might have felt strangely out of place so soon after bloodshed, the entity raised the bottle to one of its eyes and looked through it like a telescope.

Two of the cars from the raceway, burning rubber over what, under the heat haze, must have been asphalt. Rubber flayed from their tires as they bumped at each other, feather-light touches that nonetheless hit like hammers at the speeds they were moving. The entity must have come closer to the raceway than the mountain when it moved to engage the creature it had fought. Well, then, that made its next move. There would be time to visit the mountain afterwards.
...Or would there? The tavern hadn’t existed after it had spent the night. How heavy were these choices?
Not to interrupt the flow too much, but I didn’t want to go back to the choice of raceway or mountain at the end of this post, because that would feel like we hadn’t advanced.
The walk to the starting grid was easy enough; the entity simply followed the roar of the engines and the scream of the tires, and each was difficult to miss. Two stands of bench seats appeared from the dust, at least a dozen layers of them, and crash barriers made of tires on either side of the black snake of road. In the close distance was a visible pit lane, and down there, a set of garages, each providing a certain amount of protection from the desert. There were more buildings beyond those – more stands, food trucks, temporary huts and brick buildings, and imperious skyboxes with plate-glass walls from which people watched the race. Or, at least, they had watched the race; as the entity reached the seats near the starting grid, a cacophony of engines and streaks of colour blazed by it, and an announcer shouted something over the speakers built into the seats. The entity didn’t understand a word, but it sounded like someone had won.
Still, there was no time to take in the victory, because the cars had barely passed the finish line before a new set was driven out from the pits, moving into positions on the starting grid while the previous race’s tire tracks were still warm. Racers, too, were emerging from the pits and from other buildings, flame-resistant outfits and mirror helmets eclipsing any sight of their features; they went to the cockpits of their cars as the mechanics who’d driven them out retreated. A woman with a clipboard at her waist came up to the entity’s side, taking it by one of its pincers. “Good, good, you’re here,” she said. “We’re almost ready to start. Remember, we need a podium finish – bronze is good as gold, but we need you on the podium.” She gestured towards the starting grid, towards the cars.
The entity, appropriately, leapt into…
1 – the car blazoned with four red hornets.
2 – the car blazoned with a green and black shield.
3 – the car blazoned with a bat over its bonnet.
4 – the car blazoned with three crowns.
5 – a dead sprint over the road and onto the buildings on the other side, because frankly, the refreshments stations seemed more apropos than one of these death machines.